Gesture Recognition Market Trends, Price, Demand and Forecasts To 2020

Gesture Recognition Market Share and Size, Emerging Trends,
Analysis, Overview and Outlook, Growth And Segment Forecasts To
2020
Technavio Announces the Publication of its Research Report Global Gesture Recognition Market 20162020
Technavio recognizes the following companies as the key players in the global gesture recognition
market: Crunchfish, eyeSight Technologies, Infineon Technologies, Freescale Semiconductor, Intel, Jabil,
Microchip Technology, Microsoft, PointGrab, Pyreos, Qualcomm, Rithmio, Samsung Electronics,
Softkinetic, Sony, Texas Instruments, and Thalmic Labs.
Browse full report with TOC@ https://marketreportscenter.com/reports/388362/global-gesturerecognition-market-2016-2020
Commenting on the report, an analyst from Technavio’ s team said: “One of the key trends for market
growth will be increase in research & development activities. As gesture recognition is still in its
introductory stage, many pure-play gesture recognition technology companies have been steadily
increasing the amount of time and effort spent on R&D activities in a bid to provide more robust and
accurate products. A number of large corporations are expected to consider acquisitions of pure-play
gesture recognition technology companies to improve and expand their product portfolios. Many
mobile phone manufacturers are targeting to have gesture recognition incorporated in many of their
products by the end of the forecast period. Sony acquired Softkinetic Systems in 2015 for their body
sensing and image recognition technology. Keeping the future requirements in mind, gesture
recognition vendors have been enhancing their focus on R&D to meet the expected rising demand in the
coming years.”
According to the report, motion-controlled gaming will be a key driver for market growth. Motioncontrol gaming has gained popularity in the global gaming console market. Major gaming console
manufacturers such as Microsoft, Sony, and Nintendo have motion controllers in their product line.
Microsoft has Kinect that works as a motion controller as well as gesture recognition device. Sony's
PlayStation Move can be used with its PlayStation Eye camera and up to four such motion controllers
can be connected at once to enable multi-player gaming. Nintendo's Wii Remote is a motion controller
that can be used with Wii U game consoles.
Further, the report states that high cost of 3D cameras will be a major challenge for the market. Using
2D cameras for gesture recognition in PCs will become a common trend in the near future. Extra cost of
integrating gesture recognition through addition of a 2D camera is as low as one dollar, which could
decline even further to just a few tens of cents. This has helped the market to grow to some extent.
However, addition of 3D cameras and depth sensors is expensive, as it increases the cost of consumer
electronic devices. This is a major challenge for manufacturers who not willing to take the risk to include
3D technology, as they fear of losing in the competition.
The study was conducted using an objective combination of primary and secondary information
including inputs from key participants in the industry. The report contains a comprehensive market and
vendor landscape in addition to a SWOT analysis of the key vendors.
Request A Sample copy of This Report @ https://marketreportscenter.com/request-sample/388362
About Gesture Recognition Technology
Gesture recognition technology interprets human motions by using computer algorithms. Human
motions include movements of hand, fingers, arms, hea, or the entire body. Gestures are used as an
input mechanism that replaces old-fashioned input methods, which use keyboards, mouse, and remote
controls among others to control devices and perform certain functions.
Technavio’ s analysts forecast the global gesture recognition market to grow at a CAGR of 73.1% during
the period 2016-2020.
Covered in this report
The report covers the present scenario and the growth prospects of the global gesture recognition
market for 2016-2020. To calculate the market size, the report considers the revenue generated by
vendors providing gesture recognition technology for consumer electronic devices such as smartphones,
tablets, gaming consoles, and smart TVs.
The market is divided into the following segments based on geography:
Americas
APAC
EMEA
Technavio's report, Global Gesture Recognition Market 2016-2020, has been prepared based on an indepth market analysis with inputs from industry experts. The report covers the market landscape and its
growth prospects over the coming years. The report also includes a discussion of the key vendors
operating in this market.
To Get Discount On The Report @ https://marketreportscenter.com/request-discount/388362
Connect for more details:
Sam Collins
Market Reports Center
1-646-883-3044 (US)
info@marketreportscenter.com

According to the report, motion-controlled gaming will be a key driver for market growth. Motion-control gaming has gained popularity in the global gaming console market. Major gaming console manufacturers such as Microsoft, Sony, and Nintendo have motion controllers in their product line