minimum commons and maximum commons Işık Barış Fidaner alternative informatics association -- a network of researchers, users, developers -- a social look on technology -- social media, free software, digital games, etc. -- against censorship and surveillance -- public statements, conferences, free e-books http://www.alternatifbilisim.org/wiki/English "commons in the new millenium" by dolsak, ostrom: "it is certainly the case that common-pool resources will continue to be a core type of resource of major theoretical and policy significance for as long as humans continue to rely on water, air, and the atmosphere." "In addition to the prototypic local resources, the oceans, the gene pool, and the atmosphere are all common-pool resources. No oneto-one relationship exists, of course, between any kind of good or resource and the type of institutions that are used to govern and manage that resource." "The modern corporation, for example, is viewed by some as the epitome of private property. A publicly held corporation, however, is more properly thought of as common property than as strictly private property." commons minimum commons maximum commons "human rights" a particular system in general it is agreed upon model in this country it functions implementation "thin and thick" by michael walzer commons as resources a resource -- useful -- beneficial -- limited -- desirable -- costly -- exist objectively <---an authority to use a resource -- exist subjectively resource and authority in terms of existence -- there's an apple, i can eat it, it exists as a resource -- there's a cow -- if i can eat it (possibly desirable), it exists as a resource -- if i won't eat it (not desirable), it does not exist as a resource -- no authority => no resource -- resource exists only if authority exists -- "resource" is "authority" commons as resources an authority to use a resource -- useful how? -- beneficial how? -- limited how? -- desirable how? -- costly how? authority depends on volition (willingness) authority belongs to a body bodies are conditioned to volition but how does volition exist? examples: body volition authority i can eat this cow this cow can bring N dollars the manager can fire you US Army can bomb Hiroshima the police can throw gas canisters the government can inprison people in these sentences, a definite body relates to a definite authority through an indefinite volition. "cost" will be determined through "volition" we can show these as: authority (volition) body -- what is a "benefit" of an authority? -- it refers to "positive volition" under authority -- but this volition is qualitatively undetermined -- "benefit" refers to a pure quantity -- "benefit" is synonymous with "loss" volition needs to be determined qualitatively, not quantitatively experiment: more money => more work (if it's a boring work) more money => more work at first, less work after a threshold (if it's a creative work) "the year of dreaming dangerously" by slavoj zizek "resources are authorities" consider "resources" in digital games -- "gold" in world of warcraft -- "land" in second life -- "items" in knight online -- they exist as an "authority" allocated to a player -- their existence depends on "volition" -- this volition depends on a "system" authority = resource body = avatar of a player volition = gameplay system = game mechanics "play" is not for mere "fun/happiness" etc. it is a fundamental process that concerns "desire, drive, repetition, chance" etc. types of games: paidia (pure play) / ludus (winner/loser) - agon (competition) - alea (chance) - mimicry (mimesis) - ilinx (vertigo) "man, play and games" by roger caillois "homo ludens" by johan huizinga "dijital oyun rehberi" by binark, bayraktutan, fidaner dijitaloyun.wordpress.com/kitap we can interpret these in a very general sense: volition = gameplay system = game mechanics "system" also means biological systems. it can relate to most basic common resources like air and water. these resources also exist "subjectively" only to our biological bodies in biological systems just like virtual resources exist "subjectively" only to our virtual bodies in a digital game system examples: body volition authority system i can spend gold in world of warcraft i can buy things in capitalism i can breathe in biosphere our org. can find funding in cultural capitalism this CEO can save our company in this situation authority concerns use body concerns play consume use play authority volition body system "use"&"play" are two basic aspects of "consume" examples: body volition authority system worker can produce X in workplace (labour) (exploitation) (labour-power) (modern factory) citizen can consume X in market problems of commons -- "crowding" concerns a determinate short term "volition" in a given "system" -- "overuse" concerns a determinate long term "volition" in a given "system" -- "sustenance/sustainability" concerns a determinate longer term "volition" in a given "system" -- "negative externalities" concerns "volitions" by other bodies/authorities as they are determined in this system two kinds of exclusion / indeterminacy: body: ... can produce X who? authority: Y can .... do what? two kinds of inclusion / determinacy: body: ... can produce X ( we can ) produce X (in this workplace) body recognized through volition + system authority: Y can .... Y ( can produce X in this workplace) authority given through volition + system apply to commons: body volition authority X can instit. can system consume Y in this common-pool provide Y in this city the gov. can manage the common-pool in this city commons = volition common-pool = system common-pool resources = authorities common-property institutions = bodies limited resource = a certain amount of authority instantly renewable resource = authority re-produced in time what is a "community" ? 1- group of "bodies" & "authorities" & relations community in itself : some game elements 2- a "volition" that emerges around its particular traditional/local "system" community for us : a local game 3- a "body" that seeks "authority" to exist in the "volition" of the larger global "system" community for itself : a player in a larger game "capitalism 3.0" by peter barnes: "fix capitalism’s operating system by adding a commons sector to balance the corporate sector... If the corporate sector devours nature, the commons sector would protect it. If the corporate sector widens inequality, the commons sector would reduce it. If the corporate sector turns us into self-obsessed consumers, the commons sector would reconnect us to nature, community, and culture. All this would happen automatically once the commons sector is set up. The result would be a balanced economy that gives us the best of both sectors and the worst of neither." can world be a single game? a single system of capitalism depending on the single volition of a "commons sector"? "capitalism 3.0" by peter barnes: "imagine a game called Sim Commons that lets you design and grow your own virtual economic sector. The object of the game is to produce the most happiness with the least destruction of nature. You plunk down commons trusts, and from simple menus you assign them property rights, ownership regimes, and management algorithms. As you play, the computer displays your happiness and nature scores. Through trial and error, you learn what combinations of moves work best. In the real world, building a new commons sector will be something like that." "commons sector" : a separate system that will embody the common volition of the larger system if systems separate, volitions also separate. new sector => new game => new rules => new authorities & bodies => new kinds of resources "commons in the new millenium" by dolsak, ostrom: "When common-property regimes are initiated with external donors’ funding, a danger exists that the devised rules will not correspond to the social customs, norms, and value orientations of those on whom they are imposed. Further, the user community may not be given authority to change the rules governing the resource; rather, this authority may be vested in the donor or national government of the country hosting the project. International donors prefer engaging in projects with national governments rather than with the recipient community" is there a smaller sub-system+volition behind the larger authority, or is it simply a smaller authority that depend on the larger authority, so that there is only one system and one volition? is there a game+a subgame or is there only a single game? "contesting the commons" by carolyn lesorogol "A number of scholars have advanced theories of institutional emergence and change, often based on game-theoretic assumptions about individual strategic behavior. An important element of this work is the recognition that the vast majority of institutions are undesigned. That is, they are the outcome of many individual actions and choices that occur over a long period of time that ultimately result in a consensus about an institution. While it is true that some institutions, such as formal law and government policy, are intentionally designed, these are few in comparison to the innumerable social norms, codes of conduct, and conventions that permeate social life." "contesting the commons" by carolyn lesorogol "The fact that most institutions are undesigned has two important implications. First, it dispenses with the idea of an evolutionary trajectory through which institutions become more and more efficient, adaptive, or functional over time. This cannot be the case since institutions are the outcome of so many acts that combine in unpredictable and unintended ways. Second, it requires us to examine the microfoundations of institutional change. That is, we need to understand why people make choices and take actions as they do. While game theory provides models of strategic interaction, anthropological method offers the opportunity to observe actual behavior in situ, thus enabling us to empirically verify theoretical models. Combining theoretical insight with empirical evidence, we are better able to trace the course of institutional development. We may even be able to make reasonable predictions about the course of change, although it is important to remain cognizant of the fact that the volatility of social interaction means that outcomes always remain somewhat unpredictable." consume use play authority volition body system develop thank you ışık barış fidaner fidaner@alternatifbilisim.org
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