dagger tutorial part 4

DAGGER TUTORIAL PART 4
ADDING A BACKDROP AND SETTING UP LIGHTS
1. Press F to go to Front view. Using Splines, create a line as shown:
2. Add an Extrude Modifier to the line and increase the Extrude Amount. Apply a white Standard
material to the geometry. Your scene should now look like this:
3. Create 2 mr Area Omni lights in your scene. One will be the main light and the other will be the fill
light. Don’t put the lights right at the center of the dagger or your dagger will look flat. Also the intensity
of the fill light should have lower value than the main light intensity. This is how my light set up look like:
4. This is how my
scene looks like when
it’s rendered:
ADDING DIRT TO THE DAGGER
1. Select the dagger and add an Unwrap UVW modifier. Open the UV Editor and right-click>Render UVW
Template. Render the UV Template and save it as a TIF file.
2. Open the file you just saved in Photoshop. Right click the Background layer and click Layer from
Background:
3. Create a new layer and rename it Chrome:
4. Rename the layer where you have your wireframe and rename
it UV Wireframe. With the Chrome layer selected, go to Edit>Fill
and fill the layer in with gray color. Your layer panel should now
look like this:
5. Select the UV Wireframe layer and set it to Screen blending mode so you can see the gray color
behind it:
6. Lock the UV Wireframe layer so you are not accidently moving the UV wireframe guide out of place:
7. Go to www.texturemate.com and choose a texture to use as dirt. Open the texture in Photoshop and
drag it to a new layer where you have your UV Wireframe and Chrome layers. Your layers should be in
this order:
8. Create a mask on the Dirt layer:
9. Some areas are of the dagger are going to be dirtier than others. You will use the paintbrush to hide
some of the dirt so you only have dirt on certain areas of your dagger. Black paint hides the texture, and
white paint reveals the texture. First, click your paintbrush. Then change the foreground color to black:
10. Make sure you have your layer mask selected:
11. Set the brush size Hardness to 0:
12. Start painting with
black to hide the dirt:
13. Set the blending mode of the Dirt layer to Multiply:
14. Hide the UV Wireframe layer:
15. Save the file as a JPG file. You will use this as a texture for your dagger.
16. Open the 3Ds max file of your dagger and apply the dirt texture to the color slot of the chrome
material:
17. Adding dirt to the dagger make some areas darker than other areas which gives more of the varied
look to it. This is how my final dagger looks like: