Prison Ball Indoor Games - strategy/team work/running/dodging Playing Area: 60 x 35m Equipment: Bibs for half the class • 20 witches hats/cones • 2 soccer balls Playing Time: 20 minutes Instructions • Divide the class into 2 teams of up to 15 students. Play begins with teams facing each other in opposing halves of the court. All students may run anywhere on either side. And both teams are attacking and defending at the same time. • Each team tries to capture their opponents ball and return with it into their half of the court without being tagged and penalised. • Once they are in possession of the ball it is passed to team members while trying to avoid being tagged and losing the ball. • To win, the ball must be carried by a runner into their half of the court, not kicked or thrown over the line to a team mate. • A player inside the ball’s coned area is considered ‘safe’ and cannot be tagged. Students may rest there without penalty while trying to get to the ball. • Opposition players escort tagged players to their teams’ prison ‘PP’. Captured players remain in prison until a team member makes it safely to the prison to free them. Once free, they must return to their side of the court before rejoining the game. • If a student in possession of the ball is tagged they are escorted to prison and the ball is returned to its coned area. Note: Balance teams with good runners. If too many end up in Prison, declare all free to join in the game. 34 Daily Does It.
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