S p o tlig ht o n P o sitive P lay Dr Richard Wood, President, GamRes Limited W hat is R e sp o nsib le G am b ling ? • Many people perceive RG as • The policies and actions of gaming operators and regulators • A field of research (mostly on –ve aspects) • Something we want to encourage amongst players “Gambling should be responsible and fun!” Defining Responsible Gambling • Focus on the actions of gaming operators (e.g., Reno Model) Defining Responsible Gambling • Focus on the actions of gaming operators “Responsible gambling refers to policies and practices designed to (e.g., Reno Model) prevent and reduce potential harms associated with gambling; these policies and practices often incorporate a diverse range of interventions designed to promote consumer protection, community/ consumer awareness and education, and access to efficacious treatment.” (Blasczczynski, Ladouceur, & Shaffer (2004) What is positive play? • RG with a player facing perspective (Wood & Griffiths, 2015) • Using the right language • Focuses on maximising healthy and happy playing experiences (not just fixing problems) not Reframing Responsible Gambling • Focusing on the player perspective Reframing Responsible Gambling • Focusing on the player perspective “Responsible gambling is when a player exhibits positive playing behaviour and holds attitudes and beliefs that do not put them at risk for developing gambling problems. More specifically, this means only spending what is affordable to lose and sticking to personally allocated spend and time limits (formal or informal). Responsible gambling includes honesty and openness with self and others about personal gambling involvement. Belief in luck or other superstitions may be present, but they do not have a significant negative impact on play. There is recognition that gambling will always involve some degree of chance.” (Wood, Wohl & Kim 2015) (Wood & Griffiths, 2014) N = 1484 +ve players Fun 65.5% Entertainment 68.4% Win prize Upset 4.3%* 96% large, 91.4% small Depressed 7.6%* Bored 21.2%* Relax 30.6%* Excitement 60.8%* Social 36.5%* * signif assoc with PG Two sub-groups of positive players (Wood & Griffiths, 2014) N = 1484 +ve players Casual dreamers 63% Win big prize Less likely to gamble Less likely to use RG tools Average age 49 Spend limit Small prize Indiv resp Responsible Thrill Seekers 28% Play more Enjoy experience More RG tools Average age 41 Measuring positive play • • • • • No standardised way to measure +ve changes Prevalence studies only focus on –ve play Measuring +ve play shows more subtle changes Measure and optimise success of RG strategy Segment RG strategy (Wood, Wohl, Philander, Tabri, 2016) Positive Play Scale: Items In the last month…....... I felt in control of my gambling behaviour. I gambled to forget about problems in my life. Behaviour 1 (honesty and control) I was honest with my family and/or friends about the amount of MONEY I spent gambling. I experienced bad thoughts about my gambling when I WASN'T playing. I was honest with my family and/or friends about the amount of TIME I spent gambling. I only gambled with MONEY that I could afford to lose. Behaviour 2 (Pre-commitment) I only spent TIME gambling that I could afford to spend. I considered the amount of MONEY I was willing to lose BEFORE I gambled. I considered the amount of TIME I was willing to spend BEFORE I gambled. (Wood, Wohl, Philander, Tabri, 2016) Positive Play Scale: Items I believe that…....... I should be able to walk away from gambling at any time. Beliefs 1 (personal responsibility) I should be aware of how much MONEY I spend when I gamble. It’s my responsibility to spend only money that I can afford to lose. I should only gamble when I have enough money to cover all my bills first. I should consider gambling as a form of entertainment. Gambling is not a good way to make money. Beliefs 2 (positive accurate beliefs) My chances of winning get better after I have lost. If I gamble more often, it will help me to win more than I lose. Gambling to forget my problems is a bad idea. S um m ary Positive play is responsible gambling with a player perspective (what we want players to do) Positive play focuses on the majority of players to learn more about their play Positive play tries to encourage rather than warn Positive Play Scale allows us to measure healthy gambling Questions? richard@gamres.org www.gamres.org
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