Creating a Learning Game in Three Steps Twitter:@kkapp By Karl M. Kapp Professor , Bloomsburg University Author: Gamification of Learning and Instruction Basic Game Lingo Game goal – what player(s) have to do to win. Core Dynamic what game play is about; what you have to do to win. Pick a dynamic to No goal. No game. design around; it’s easier to get started that way. Mechanics rules for players; rules for system. Game Elements Features that help immerse you in game play Rules define how people achieve the goal. Don’t make Tinkering with one too hard or too feature can easy. entirely change play experience Basic Game Lingo Core Dynamic -Alignment -Territory Acquisition -Exploration -Resource Allocation -Collection -Race to the Finish -Outwit -Rescue or Escape Anatomy of a Common game 1. What’s the game goal? 2. What is the “core dynamic” – what the play is about? 3. What are some of the “mechanics” or rules that guide how you achieve the game goal? 4. What game elements are part of this game: 1. Aesthetics? 2. Story? 3. Strategy? 4. Chance? 5. Competition? 6. What else? Conceptualize • What is your learning goal? – Enabling Objectives? – Terminal Objective • What activities do you want to reinforce for the learner? • Who is the learner? • What are the learner characteristics? Design • What is the goal of the game? • What type of game do you want? – Fantasy – Realistic – Card/Board or video game? • What game mechanic do you want to employee? • How would you describe your game? Prototype What can you learn from a learning game prototype? • Effectiveness of game experience in fostering learning. • Level of engagement. Do you have a “fun enough” game goal and is your core dynamic one that keeps people interested? • Effectiveness of game elements. Do the elements support your learning experience or detract from it? • Clarity of rules. How they impact the fun and the learning. • The cognitive load on the learner. • How complex the game might be to produce (w/out the expense of producing it before you find out!!) Activity: Hands On Design Session Your Task • Create a 15 minute game paper prototype. The Process • Team up or work on your own. • Use worksheet for learning goal, audience. • Choose your core dynamic and game goal. • Draw, sketch, design your game. Write rules. • Play with another group. Evaluate game. Make revisions. Lessons Learned? Three Steps: 1) Conceptualize 2) Design 3) Prototype Questions? Final Comments
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