FSMQ Formulas to Learn Quadratic Equations Coordinate Geometry b b 2 4ac x 2a You have two points A (x1 , y1) and B (x2 , y2) Midpoint of line joining two points x1 x2 y1 y 2 , 2 2 Distance between two points AB y2 y1 2 x2 x1 2 Gradient given two points m y2 - y1 x2 - x1 Equation given a point and the gradient y y1 = m(x x1 ) or y = mx + c Equation of a circle centre (a , b) x a 2 y b 2 r 2 Trigonometry Right-angled triangle trigonometry opp adj sin cos hyp hyp tan opp adj Non-right angled triangle trigonometry o Cosine rule b2 c2 a2 2bc Use when you know two sides and the angle between them or all three sides. o Sine rule sin A sin B sin C a b c OR a b c sin A sin B sin C a 2 b 2 c 2 2bcCosA OR cos A Use when you know an angle and its opposite size and one other side or angle. Trig Identities o sin 2 cos 2 1 sin o tan cos Polynomials Remainder theorem The remainder when a polynomial, f(x), is divided by (x - a) is equal to the value of f(a). Factor theorem If (x – a) is a factor of f(x) then f(a) = 0. If f(a) = 0 then (x – a) is a factor of f(x). Binomials (a + bx)n Find the (n + 1)th row of Pascal’s triangle and write this out Next to each of these numbers write an, then an-1, then an-2 all the way down to a0. Next to each of these write (bx)0, then (bx)1, then (bx)2 all the way up to (bx)n. Work each term out and make sure you write them in the order you have been asked to in the question. Binomial probability X is an event and the probability that “X happens r times out of n” is: P( X r ) nCr ( p r ) (1 p) nr Where n = number of trials r = number of successes you want out of n trials p = probability of success for ONE trial Differentiation If y x n then dy nx n1 dx Finding equation of tangent at a point A (x1 , y1) dy o Find gradient function, and substitute the x-coordinate of A dx to find the gradient of the tangent. o Then use y y1 = m(x x1 ) or y = mx + c to find the equation. Find the equation of normal at a point A (x1 , y1) dy o Find gradient function, and substitute the x-coordinate of A dx to find the gradient of the tangent, m. 1 n o Then find the gradient of the normal, n, by calculating m o Then use y y1 = n(x x1 ) or y = nx + c to find the equation of the normal. Stationary Points dy 0 and solve to find the x-coordinates. o Set dx o Use the original equation to find the y-coordinates. o Set up a table like this: x An x-value smaller dy dx x-coordinate of stationary point 0 An x-value bigger o Decide what type of stationary point it is by looking at the pattern of the gradients: Minimum Maximum Points of Inflection Integration x n1 x dx n 1 n Integration with limits b x n1 b n1 a n1 x dx a n 1 a n 1 n 1 b n Area under a curve Area between two curves Find b ( x 3)dx a b (x a 2 1)dx Kinematics/equations of motion s = displacement u = initial (starting) velocity v = (final) velocity a = acceleration t = time Equations of motion – USE WITH CONSTANT ACCELERATION ONLY! v u at uv s t 2 1 s ut at 2 2 2 2 v u 2as Finding velocity and acceleration from displacement If s = f(t) then: ds v dt dv a dt Finding velocity and displacement from acceleration If a = f(t) then: v a dt s v dt Key words for kinematics questions o Initial means t 0 o At rest means v 0 o Constant velocity means a 0 o At greatest height v 0
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