The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion References The ‘split agent’ problem (or McGonagall paradox) in improvised theatre GCCR HDR Symposium 2014 Griffith University November 17, 2014 Lochlan Morrissey l.morrissey@griffith.edu.au School of Languages and Linguistics Griffith University, Brisbane, Australia The paradox Game theory Improv as game Bayesian inference A greater-good solution (i.) a character never selects her own actions; Conclusion References The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion References (i.) a character never selects her own actions; (ii.) for a performance to be compelling, each character must be internally consistent, and therefore must have motivations that drive her actions (cf. Bruce et al., 2000; Riedl and Young, 2010): the character should, then, be considered cognizant. The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion References (i.) a character never selects her own actions; (ii.) for a performance to be compelling, each character must be internally consistent, and therefore must have motivations that drive her actions (cf. Bruce et al., 2000; Riedl and Young, 2010): the character should, then, be considered cognizant; (iii.) the actor, who is also cognizant, has knowledge of both the narrative and metanarrative elements of the performance, the latter of which are not available to the character. The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion References (i.) a character never selects her own actions; (ii.) for a performance to be compelling, each character must be internally consistent, and therefore must have motivations that drive her actions (cf. Bruce et al., 2000; Riedl and Young, 2010): the character should, then, be considered cognizant; (iii.) the actor, who is also cognizant, has knowledge of both the narrative and metanarrative elements of the performance, the latter of which are not available to the character; ∴ the character’s preferences over the outcome of a plot may differ from those of the actor who selects her actions. (N.b: Noted before in e.g., Magerko et al. (2009); Fuller and Magerko (2010); Baumer and Magerko (2009, 2010)). The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion A (most basic) game includes the following elements: I a set of players N = {1, . . . , n }; I a set of actions α; and I a mechanism of assigning real-numbered utilities to plays U : π → Rn . A play is simply a sequence of actions: π = (a1 , . . . , an ); ai ∈ α. References The paradox Game theory Improv as game Bayesian inference A greater-good solution A simple example: matching coins I Players are i and j. I Possible actions are h and t. I Possible plays are (h, t ), (h, h ), (t, t ), (t, h ); I Utility of any particular play is u (h, t ) = (0; 1). i, j h t h (1; 0) (0; 1) t (0; 1) (1; 0) Conclusion References The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion Private information I i’s private information expressed as a type θi , usually determines utilities; assigned by player 0. The coin matching game with private information: 0 I I h θ i s1 θ0 i s2 t j h (1; 0) j t h (0; 1) (0; 1) t (1; 0) Note that utilities become expected utilities. Each player has beliefs regarding her fellow players’ types, based on her own. References The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion References An improvised performance game is: I a set of players, partitioned into two cells: actors and roles; I a set of allowable actions according to the rules of the game, or restrictions on the world; I a function which assigns utility (based on ad hoc notions of success) each for actor and role. The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion References We reframe players as dyadic players: (a, r ). N = A×R The following sets of each constituent of the dyadic player are ‘merged’: I action sets I belief sets However, it is important to note that type sets remain distinct, and that a dyadic player’s type is a pair of types such that (θa , θr ). It is important to preserve distinct types for actor and role, so that their utilities for any particular play remain distinct. The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion Beliefs Because the actor does not share a type with her role, she has beliefs regarding her role. So I started thinking like, ‘What do I make my wife?’ He wishes I didn’t have my wife and I’m thinking, ‘Should I not like my wife or should I be in love with my wife?’ And that’s going to base how I feel about what he’s saying to me. My opinion about the woman I’m married to. So I could’ve sided with him and said, which I almost said; I almost said, ‘I wish I wasn’t married to her either. She’s a real [expletive].’ But I decided to take the other stance and going like, ‘Why? What’s wrong with my wife?’ and then thinking like, ‘I’m completely finding sort of a game within the scene. I’m going to be the total outsider from this trio of friends. I’m going to be the guy whose opinion differs from them, no matter what.’ (Magerko et al., 2009, 122) References The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion References Bayes’s equation A method of quantifying the influence of evidence on probabilistic reasoning. Pr(P |R ) × Pr(R ) Pr(R |P ) = Pr(P ) The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion References Effects on role construal An actor’s belief of her role’s type, given her own type, is expressed as Pr(θr |θa ) A role-as-character in a plot is construed by considering which actions are more likely, given a perceived set of attributes. [. . . ] ‘Should I not like my wife or should I be in love with my wife?’ And that’s going to base how I feel about what he’s saying to me. My opinion about the woman I’m married to. [. . . ] The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion References Effects on interaction with other roles I Actors must judge the types of the other actors, and also those of their roles. Both of these involve signalling. I The types of the other roles affects the attributes an actor ascribes to her own. I The types of the other actors dictates the trajectory and actor perceives as possessing the highest utility. The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion Effects on utility The selection of an optimal action, then, must account for 1. the role’s preference, given the actor’s beliefs regarding the role; 2. the actor’s preference, given her beliefs regarding the other actors’ preferences (where we assume that the actors are cooperating); 3. the actor’s preference, given her beliefs regarding the other roles’ preferences. References The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion References Macbeth improvised We assume that i, the actor playing Macbeth believes the following: the other actor j wants Macbeth (b) to die, as does his role, Macduff (d). In this version i is cooperative. i j b d dies 1 1 −1 1 lives −1 −1 1 −1 So, while character consistency is paramount, it is clearly in the ‘greater good’ for Macbeth to die. The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion References Macbeth improvised: The McGonagall case Now we assume that McGonagall i does not want to die, so he is not upstaged by his rival actor j. i’s beliefs regarding his fellow actors are identical in this version of the game. i j b d dies −1 1 −1 1 lives 1 −1 1 −1 There is no obvious best utility for the group. There is, however, a best utility for McGonagall and his role. The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion References The solution I Consistent, iterative assessment of a fellow actors’ preferences allows for greater-good moves and a utilitarian rationale for following the will of the company, and of the audience, even if this contradicts the internally consistent preferences of the role. I When there are more actors, this effect will be amplified, as each actor will probably prefer Macbeth to die (as it is presumably preferred by the audience). I Such an approach can account for seemingly selfish or ignorant moves by an actor: contraventions of greater-good moves, including those that are accidental. The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion References I The McGonagall paradox describes that an actor’s preferences over the outcome of a performance may differ from her role’s preferences regarding the plot. We assume that character consistency is paramount. I A game theoretic account of improvised theatre views both the actor and her role as players of the game, linked as dyadic players. I An actor’s beliefs regarding her role’s, her fellow actors’, and the other roles’ types affect her expected utilities for any given play. I Thus can we account for decisions made by actors which contradict their roles’ preferences. The paradox Game theory Improv as game Bayesian inference A greater-good solution Conclusion References Baumer, A. and Magerko, B. (2009). Narrative development in improvisational theatre. In Iurgel, I. A., Zagalo, N., and Petta, P., editors, Interactive Storytelling, pages 140–151. Springer, Berlin. Baumer, A. and Magerko, B. (2010). An analysis of narrative moves in improvisational theatre. In Aylett, R., Lim, M., Louchart, S., and Petta, P., editors, Interactive Storytelling, volume 6432 of Lecture Notes in Computer Science, pages 165–175, Berlin. Springer. Bruce, A., Knight, J., Listopad, S., Magerko, B., and Nourbakhsh, I. (2000). Robot improv: Using drama to create believable agents. In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA ’00), volume 4, pages 4002–4008. Fuller, D. and Magerko, B. (2010). Shared mental models in improvisational performance. In Proceedings of the Intelligent Narrative Technologies III Workshop, Monterey, CA. ACM. Magerko, B., Manzoul, W., Riedl, M., Baumer, A., Fuller, D., Luther, K., and Pearce, C. (2009). An empirical study of cognition and theatrical improvisation. In Proceedings of the seventh ACM conference on Creativity and cognition, Berkeley, CA, pages 117–126. Riedl, M. O. and Young, R. M. (2010). Narrative planning: Balancing plot and character. Journal of Artificial Intelligence Research, 39(1):217–268.
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